Harvest of Names
As part of a summer internship working on Harvest of Names, a currently unreleased JRPG, I designed and developed a custom interpreter script for YarnSpinner in Unity. I also created an early implementation of a day-night cycle and calendar. Learn more about Harvest of Names here.
UnityC#
Fateweaver
I was the lead developer for Fateweaver, a prototype ARPG rougelike created by a 3-man team as part of the UChicago Game Design development track. I wrote a 20 page design document for the game as well as programmed the core gameplay mechanincs such as comat and progression.
UnityC#
Destiny 2 Loadout Randomizer
For a web development hackathon I created a loadout randomizer for the game Destiny 2. The website interfaced with the Destiny API to view the player's inventory and randomly select new items for their loadout.
JavaScriptHTML/CSSAPIs
Shell Game Eye Tracker
As part of an internship at APEX Lab at UChicago, I created a VR version of the well known shell game to be used in eye tracking experiments. While playing, the game interfaced with python lab streaming layer code to record data on where the player looked.
Virtual RealityUnityC#Python
Supplyve QA App
For my gap year I interned at a startup called Supplyve. While there, I created a mobile screen recording app with features for internal QA such as easy pausing, timestamping, and more for easy bug reporting and testing.
FlutterDartAndroid
EssayHub
I developed a website for organizing college essays as part of a 3-man team for a hackathon. I worked on the essay manager part of the website. Check it out here.
ReactJavaScriptFirebase