Fateweaver
The idea of fateweaver was to combine the in depth build crafting of MMORPGs with the fast paced gameplay of ARPGs. We wanted to create a game where players could experience the leveling and endgame of something like World of Warcraft in the roughly hour long runs of a rougelike. Read the full design document for more details.
Design DocumentWant to try the prototype? Download the build below:
Fateweaver (Windows)
What I Did
- Designed core mechanics
- Wrote design document
- Character controls
- Enemy behavior
- Abilities and leveling system